#MAGIC IN FANTASY AGE RPG PLUS#
Spellcasters may cast spells beyond their normal limit, but must take a Fort save with a DC based on the spell's level plus the number of additional spells already cast or suffer damage and becomed stunned.įor the races, humans will remain unchanged, as will dwarves and Dalish Elves city Elves will use half-elf stats (they've been underneath the heel of humans for so long that they have lost much of what makes them elves). Weapons go up one step in their damage (d4 becomes d6) piercing weapons ignore 2 points of DR, while a point of DR is ignored for each +1 of STR mod. Starting HP is equal to the max roll on the hit die + Con SCORE, with hit points per level being equal to half the max roll + Con MOD.Īrmor provides DR, not AC shields provide AC as normal. The way I plan on running it is with the following changes:
#MAGIC IN FANTASY AGE RPG FULL#
Make full clerical healing a prestige class, Likewise with bards, rangers, etc. Rather than allowing cleric spells to mages, I’d allow them the bard healing spells. (Maybe a feat at higher levels to make the damage higher?) Spell resistance applies, but it automatically hits. The bolt has a range of medium and does 1d3 points of damage. The staves, often with lyrium etched in them, allow the mage to expend a cantrip to instead fire a bolt of force. Staff (Ex) Mages have the ability to channel energy through specially prepared staves. Most are going to default to the arcane bloodline, though all should have the following ability. Kinda makes me want to work on this a bit lol :)Įlf – Unchanged (possibly a different set of racial traits to differentiate between Dailish and City Elf)Ĭlasses: Short of the excellent suggestion of using the UA generic classes (good call!) I see them as the following. Idk, this is all quick and dirty and off the top of my head.
And base the number of enchantments you can have on a certain weapon or armor based on the material its made out of.Īs far as monsters goes.just take the darkspawn and convert them on a one for one basis to regular demons/devils from the bestairy, so make genlocks, the annoying archer ones, as dretches, same stats, just give them a bow.make hurlocks a bearded devil, but take away some of the abilities that don't make sense, and maybe slap on the young template to reduce CR and damage. Maybe draw up a quick and dirty enchanting system, or simply say that certain weapons you pick up can only have so many enchantments on them, so max +3 (or three glyph slots) for on weapon or armor. The other classes are really just specializations from the fighter/rogue/sorcerer, so personally, I would say you have to be at least level 7 before taking any other class other then fighter/rogue/sorcerer.
All casters are sorcerers and can learn cleric spells. Umbral Reaver wrote: You could play core Pathfinder set in the Dragon Age world.